Pass Line Bet
The Pass Line is the most fundamental craps bet.
Use this page when you want the plain-English version of what each bet does, what it pays, and why some bets behave very differently from others. RSociety mirrors standard craps math, then returns the house edge over time through its zero-edge rebate model.
The intended first-user path is still devnet-first: learn the bet families here, claim faucet chips, and play the board before you touch the cash-court mirror. Treat cash-court as a separate trust lane for native mainnet RNG funding and withdrawal rehearsal, not the default way to learn the table.
New players should usually start with pass line, do not pass, and odds bets before exploring faster one-roll or bonus families.
Bigger headline payouts usually mean more variance and a worse base house edge than line bets or true-odds extensions.
Bet explanations live here. Outcome proof lives on the roll verification surface and on-chain transaction history. If the table feed is stale or reconnecting, wait for a fresh live state before treating betting-open cues as trustworthy.
These are the foundational craps bets most players start with: pass, do not pass, and their odds extensions.
The Pass Line is the most fundamental craps bet.
Don't Pass is the opposite of the Pass Line.
Pass Odds is placed behind your Pass Line bet after a point is established.
Don't Pass Odds is placed behind your Don't Pass bet.
The Come bet works like a Pass Line but can be placed during the point phase..
Don't Come is the opposite of Come.
Place odds behind your Come bet after a come point is established.
Place odds behind your Don't Come bet.
These bets settle faster and are useful when you want more direct control over number-specific risk and payout shapes.
The Field is a one-roll bet that wins on 2, 3, 4, 9, 10, 11, or 12..
Don't Field wins when the Field bet loses (5, 6, 7, 8).
Target bets (place bets) let you bet on a specific number hitting before a 7..
Don't Target bets win when 7 rolls before your selected number.
Next bets are one-roll bets on a specific number.
Don't Next wins if the specified number does NOT roll on the very next throw..
These carry more variance, more colorful payout tables, and usually higher house-edge equivalents before RSociety rebates.
Hardway bets win when the total is rolled as a pair of doubles before a 7 or the "easy way.".
Anti-Hardway (Don't Hard) bets win when the number is rolled the "easy way" or when a 7 comes, before the hard way appears..
Repeater bets pay based on how many times a number repeats before a 7..
The Fire Bet pays based on how many unique points the shooter makes.
The Replay Bet tracks repeated point hits across a shooter and pays up to 3320:1..
The Hot Roller bet pays up to 200:1 based on the length of the shooter's hot streak..
Small (2-6): Win when all numbers 2-6 are rolled before a 7. Tall (8-12): Win when all numbers 8-12 are rolled before a 7. All (2-12): Win when ALL numbers 2-12 are rolled before a 7..